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Flash Content (media object properties)


Flash Content media object allows you to use flash movies in info screen projects. You should use only flash content that plays from start to the end without any interruption. You should also avoid loops if you want to play more than one flash movie in the same object.



This media object's functionality depends on availability of the Flash Player. To install the latest version please visit Adobe's web site at www.adobe.com and look for the Get Adobe Flash Player link that is usually prominently displayed on the home page.

NOTE: You have to install Flash Player for Internet Explorer as the one for Firefox will not work.



runtime folder
  Allows you to control the project's content by adding/removing files from the designated runtime folder. This feature works in a special way so please refer to the explanation given below under the title "How to use the runtime folder" to avoid possible confusion.
Add File(s)   Click this button to add flash .swf files to the list.
Remove File   Removes the selected file from the list.
Move Up   Moves the selected file one place up on the list.
Move Down   Moves the selected file one place down on the list.
Sort Files By Date   Click this button to sort the list by file creation date. The sorting order alternates between ascending and descending as you make successive clicks.
Sort Files By Name   Click this button to sort the list by file name. The sorting order alternates between ascending and descending as you make successive clicks.
Keep aspect ratio   When the checkbox is enabled the original proportions of a flash movie will not change to fit the host object's proportions.
Do not enlarge   When the checkbox is enabled a flash movie will play in its original size even if the host object is larger.
Playback Quality   Here you can choose the playback quality for flash movies: low, medium or high.
Background Color   The default background color of the object is set to be the same as the scene background color, but you can also choose a different color if necessary.


How to use the runtime folder

In short, the runtime folder option is fairly easy to use. Just enable it, give the folder some name, save the project and you are ready to go – any flash files placed in that folder will automatically play in the project. However, you better read on for some details.

When you enable the Create/use runtime folder checkbox the List of Flash Files is disabled automatically together with all related buttons and labels. That is because the only thing relevant to the content that will be displayed by the media object set in this way is the runtime folder name that you should simply enter in the textbox.

If you thought about pasting the entire folder path here and asked yourself where is the Browse button to make that task simpler then you were on the wrong track. Once again, you just have to type in a valid folder name (e.g. Runtime Flash Collection) and that is all needed for this feature to work.

What happens next is that when you save the project, or launch the project preview, the folder that you just named will be created in the project's folder under the corresponding scene and object content folders. In other words if you place a new Flash Content media object on the Scene 2 that you have in the Project Timeline and set it to Create/use runtime folder named Runtime Flash Collection, then after saving the project you will get an empty folder named .../Scene 2/Flash/Runtime Flash Collection/.

The folder is empty so what do you do with it? Simply copy any flash file directly into that folder and it will play in the project automatically. Put more than one file in the folder and they will all play in a sequence one-by-one always sorted by file name in the ascending order. This way you can easily update the project without opening it again in Dynamic Info Screen and anybody who has access to the playback computer can do the same. The list of flash files from the runtime folder is refreshed automatically on each completed playback cycle. However, pay attention that if you remove some files from the runtime folder while the project is running that will cause the Flash Content media object to refresh the list of flash files and restart automatically when it comes to the point where the now missing file is needed.

You should also know that if you use the Preview scene option in Dynamic Info Screen the object will not show any content even if you place some files in the runtime folder. The content of the runtime folder will show up only if you use the Preview project option.


Size & Position

Click the Size & Position button to open the dialog box where you can set the object's size and position precisely, providing of course that there is enough free space available on the canvas. If you enter a value that can not be accepted the program will adjust it automatically.

Help & info Center  
Install & Uninstall Registration Creating Projects
Installing Dynamic Info Screen
System requirements (hardware, DirectX, etc.)
Removing and reinstalling Dynamic Info Screen
Installing DirectX
Version History
Free trial period and licensed user rights
Registering Dynamic Info Screen
Lost registration code

How to create an info screen project
Objects Toolbox (enabled/disabled objects)

Deploying Projects DIS Player Project Control

How to deploy an info screen project
Two info screen projects on a dual monitor PC
Displaying a project on multiple screens

Player for Info Screen Projects
Starting a project from the DOS command prompt
Starting a project through a desktop shortcut

Runtime commands
Runtime content editor

Media Objects (click on icon for details)    

Free flash clocks to download - Clocks that allow you to display current time in your info screen projects.
Flash content Slide show Web/HTML page Text lebel PC/WEB camera TV Tuner Media player RSS/Text
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